Tuesday, March 29, 2011

Rust and Escape The House: Preproduction Work

A few weeks ago I had an idea for a video game, called "Escape The House".
I decided it would be a trippy combination of Homestuck and point and click adventure games.
"Escape The House" featured a protagonist attempting to leave the house, pictured below, through any means possible.
Options for escape included, sitting in the oven, breaking through the door and being teleported into another dimension through the TV.




I'm still working on "Escape The House" project, however it evolved and changed into a different project, which I now call "Rust".
"Rust" retains the features of a point and click adventure game, but add light elements of a horror and suspense instead of "Escape The House"'s bright visual style and light humor.
"Rust" features a isometric style of art as well as a minimalistic approach to colors, utilizing only black and white.
The main objective of the game is to help the nameless protagonist find his way through the barren, seemingly abandoned, industrial complex where he is trapped.
I have selected Morgan Craft's "The Silver Bullet" album as the score to the game, which should add to the suspenseful, ambient feeling of the game.
(It's creative commons, so you can download for free when you follow the link.)

These are three of my drafts of the game, to show the minimalist feel of the game, as well as the protagonist.





2 comments:

  1. I came here to look at your gameboy paint job, but I really want to play that rust game. Can you let me know when it's ready?

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  2. Dear Soop,

    I'm very glad to hear that there is at least one other person in the world still thinking about Rust other than me! haha.
    Right now progress is kind of at a stand still, I've just begun my first year of collegiate level education and it's eating up most of my time, but Rust hasn't been forgotten!

    I'd be more than happy to keep you updated about the project if you'd like to give me your email, or if you have a twitter account you can follow @Stopthatpixel, and I'll always post when there are new developments.

    Sincerely,
    STP

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